As if this year’s Mortal Kombat X wasn’t already looking ridiculously gory, developer Netherrealm has announced that the series’ beloved but long-absent Brutality finishers have found their way back into the blood-spattered fold. 

Introduced in Ultimate Mortal Kombat 3, Brutalities were (even more) savage alternatives to the series’ traditional Fatality finishing moves, executed via lengthy combo inputs rather than the standard special-move-style commands. Echoing Killer Instinct’s Ultra Combo finishers, they resulted in a fast, ferocious volley of attacks, culminating in a bloody and spectacular kill. 

They disappeared after MK3 and Mortal Kombat Trilogy, but were in the works for 2011’s Mortal Kombat reboot, until time constraints forced them to be dropped. But, revealed via a developer livestream, MKX’s new iteration of the concept looks to have been well worth the wait. Elevated drastically from MK3’s series of bone-spewing goresplosions, the new Brutalities look to result in vicious, aggressive custom kills. You can check out the reveal in the video below. The action kicks in at around 17:42. 

Nice. It seems the new Brutalities are going to be a bit more interesting in their demands, too. No longer the result of simple combo strings, they’ll require particular behaviours during the match in order to activate. Examples mentioned so far include finishing a round with a throw, or avoiding blocking. They’re not a slight addition either. Apparently there will be over 100 in the finished game. That’s plenty of limb-cracking action to be getting on with, no? 

Source Article from http://www.gamesradar.com/brutality-finishers-added-mortal-kombat-x-and-theyre-hilariously-vile/

As if this year’s Mortal Kombat X wasn’t already looking ridiculously gory, developer Netherrealm has announced that the series’ beloved but long-absent Brutality finishers have found their way back into the blood-spattered fold. 

Introduced in Ultimate Mortal Kombat 3, Brutalities were (even more) savage alternatives to the series’ traditional Fatality finishing moves, executed via lengthy combo inputs rather than the standard special-move-style commands. Echoing Killer Instinct’s Ultra Combo finishers, they resulted in a fast, ferocious volley of attacks, culminating in a bloody and spectacular kill. 

They disappeared after MK3 and Mortal Kombat Trilogy, but were in the works for 2011’s Mortal Kombat reboot, until time constraints forced them to be dropped. But, revealed via a developer livestream, MKX’s new iteration of the concept looks to have been well worth the wait. Elevated drastically from MK3’s series of bone-spewing goresplosions, the new Brutalities look to result in vicious, aggressive custom kills. You can check out the reveal in the video below. The action kicks in at around 17:42. 

Nice. It seems the new Brutalities are going to be a bit more interesting in their demands, too. No longer the result of simple combo strings, they’ll require particular behaviours during the match in order to activate. Examples mentioned so far include finishing a round with a throw, or avoiding blocking. They’re not a slight addition either. Apparently there will be over 100 in the finished game. That’s plenty of limb-cracking action to be getting on with, no? 

Source Article from http://www.gamesradar.com/brutality-finishers-added-mortal-kombat-x-and-theyre-hilariously-vile/

As if this year’s Mortal Kombat X wasn’t already looking ridiculously gory, developer Netherrealm has announced that the series’ beloved but long-absent Brutality finishers have found their way back into the blood-spattered fold. 

Introduced in Ultimate Mortal Kombat 3, Brutalities were (even more) savage alternatives to the series’ traditional Fatality finishing moves, executed via lengthy combo inputs rather than the standard special-move-style commands. Echoing Killer Instinct’s Ultra Combo finishers, they resulted in a fast, ferocious volley of attacks, culminating in a bloody and spectacular kill. 

They disappeared after MK3 and Mortal Kombat Trilogy, but were in the works for 2011’s Mortal Kombat reboot, until time constraints forced them to be dropped. But, revealed via a developer livestream, MKX’s new iteration of the concept looks to have been well worth the wait. Elevated drastically from MK3’s series of bone-spewing goresplosions, the new Brutalities look to result in vicious, aggressive custom kills. You can check out the reveal in the video below. The action kicks in at around 17:42. 

Nice. It seems the new Brutalities are going to be a bit more interesting in their demands, too. No longer the result of simple combo strings, they’ll require particular behaviours during the match in order to activate. Examples mentioned so far include finishing a round with a throw, or avoiding blocking. They’re not a slight addition either. Apparently there will be over 100 in the finished game. That’s plenty of limb-cracking action to be getting on with, no? 

Source Article from http://www.gamesradar.com/brutality-finishers-added-mortal-kombat-x-and-theyre-hilariously-vile/

As if this year’s Mortal Kombat X wasn’t already looking ridiculously gory, developer Netherrealm has announced that the series’ beloved but long-absent Brutality finishers have found their way back into the blood-spattered fold. 

Introduced in Ultimate Mortal Kombat 3, Brutalities were (even more) savage alternatives to the series’ traditional Fatality finishing moves, executed via lengthy combo inputs rather than the standard special-move-style commands. Echoing Killer Instinct’s Ultra Combo finishers, they resulted in a fast, ferocious volley of attacks, culminating in a bloody and spectacular kill. 

They disappeared after MK3 and Mortal Kombat Trilogy, but were in the works for 2011’s Mortal Kombat reboot, until time constraints forced them to be dropped. But, revealed via a developer livestream, MKX’s new iteration of the concept looks to have been well worth the wait. Elevated drastically from MK3’s series of bone-spewing goresplosions, the new Brutalities look to result in vicious, aggressive custom kills. You can check out the reveal in the video below. The action kicks in at around 17:42. 

Nice. It seems the new Brutalities are going to be a bit more interesting in their demands, too. No longer the result of simple combo strings, they’ll require particular behaviours during the match in order to activate. Examples mentioned so far include finishing a round with a throw, or avoiding blocking. They’re not a slight addition either. Apparently there will be over 100 in the finished game. That’s plenty of limb-cracking action to be getting on with, no? 

Source Article from http://www.gamesradar.com/brutality-finishers-added-mortal-kombat-x-and-theyre-hilariously-vile/

As if this year’s Mortal Kombat X wasn’t already looking ridiculously gory, developer Netherrealm has announced that the series’ beloved but long-absent Brutality finishers have found their way back into the blood-spattered fold. 

Introduced in Ultimate Mortal Kombat 3, Brutalities were (even more) savage alternatives to the series’ traditional Fatality finishing moves, executed via lengthy combo inputs rather than the standard special-move-style commands. Echoing Killer Instinct’s Ultra Combo finishers, they resulted in a fast, ferocious volley of attacks, culminating in a bloody and spectacular kill. 

They disappeared after MK3 and Mortal Kombat Trilogy, but were in the works for 2011’s Mortal Kombat reboot, until time constraints forced them to be dropped. But, revealed via a developer livestream, MKX’s new iteration of the concept looks to have been well worth the wait. Elevated drastically from MK3’s series of bone-spewing goresplosions, the new Brutalities look to result in vicious, aggressive custom kills. You can check out the reveal in the video below. The action kicks in at around 17:42. 

Nice. It seems the new Brutalities are going to be a bit more interesting in their demands, too. No longer the result of simple combo strings, they’ll require particular behaviours during the match in order to activate. Examples mentioned so far include finishing a round with a throw, or avoiding blocking. They’re not a slight addition either. Apparently there will be over 100 in the finished game. That’s plenty of limb-cracking action to be getting on with, no? 

Source Article from http://www.gamesradar.com/brutality-finishers-added-mortal-kombat-x-and-theyre-hilariously-vile/

As if this year’s Mortal Kombat X wasn’t already looking ridiculously gory, developer Netherrealm has announced that the series’ beloved but long-absent Brutality finishers have found their way back into the blood-spattered fold. 

Introduced in Ultimate Mortal Kombat 3, Brutalities were (even more) savage alternatives to the series’ traditional Fatality finishing moves, executed via lengthy combo inputs rather than the standard special-move-style commands. Echoing Killer Instinct’s Ultra Combo finishers, they resulted in a fast, ferocious volley of attacks, culminating in a bloody and spectacular kill. 

They disappeared after MK3 and Mortal Kombat Trilogy, but were in the works for 2011’s Mortal Kombat reboot, until time constraints forced them to be dropped. But, revealed via a developer livestream, MKX’s new iteration of the concept looks to have been well worth the wait. Elevated drastically from MK3’s series of bone-spewing goresplosions, the new Brutalities look to result in vicious, aggressive custom kills. You can check out the reveal in the video below. The action kicks in at around 17:42. 

Nice. It seems the new Brutalities are going to be a bit more interesting in their demands, too. No longer the result of simple combo strings, they’ll require particular behaviours during the match in order to activate. Examples mentioned so far include finishing a round with a throw, or avoiding blocking. They’re not a slight addition either. Apparently there will be over 100 in the finished game. That’s plenty of limb-cracking action to be getting on with, no? 

Source Article from http://www.gamesradar.com/brutality-finishers-added-mortal-kombat-x-and-theyre-hilariously-vile/

As if this year’s Mortal Kombat X wasn’t already looking ridiculously gory, developer Netherrealm has announced that the series’ beloved but long-absent Brutality finishers have found their way back into the blood-spattered fold. 

Introduced in Ultimate Mortal Kombat 3, Brutalities were (even more) savage alternatives to the series’ traditional Fatality finishing moves, executed via lengthy combo inputs rather than the standard special-move-style commands. Echoing Killer Instinct’s Ultra Combo finishers, they resulted in a fast, ferocious volley of attacks, culminating in a bloody and spectacular kill. 

They disappeared after MK3 and Mortal Kombat Trilogy, but were in the works for 2011’s Mortal Kombat reboot, until time constraints forced them to be dropped. But, revealed via a developer livestream, MKX’s new iteration of the concept looks to have been well worth the wait. Elevated drastically from MK3’s series of bone-spewing goresplosions, the new Brutalities look to result in vicious, aggressive custom kills. You can check out the reveal in the video below. The action kicks in at around 17:42. 

Nice. It seems the new Brutalities are going to be a bit more interesting in their demands, too. No longer the result of simple combo strings, they’ll require particular behaviours during the match in order to activate. Examples mentioned so far include finishing a round with a throw, or avoiding blocking. They’re not a slight addition either. Apparently there will be over 100 in the finished game. That’s plenty of limb-cracking action to be getting on with, no? 

Source Article from http://www.gamesradar.com/brutality-finishers-added-mortal-kombat-x-and-theyre-hilariously-vile/

As if this year’s Mortal Kombat X wasn’t already looking ridiculously gory, developer Netherrealm has announced that the series’ beloved but long-absent Brutality finishers have found their way back into the blood-spattered fold. 

Introduced in Ultimate Mortal Kombat 3, Brutalities were (even more) savage alternatives to the series’ traditional Fatality finishing moves, executed via lengthy combo inputs rather than the standard special-move-style commands. Echoing Killer Instinct’s Ultra Combo finishers, they resulted in a fast, ferocious volley of attacks, culminating in a bloody and spectacular kill. 

They disappeared after MK3 and Mortal Kombat Trilogy, but were in the works for 2011’s Mortal Kombat reboot, until time constraints forced them to be dropped. But, revealed via a developer livestream, MKX’s new iteration of the concept looks to have been well worth the wait. Elevated drastically from MK3’s series of bone-spewing goresplosions, the new Brutalities look to result in vicious, aggressive custom kills. You can check out the reveal in the video below. The action kicks in at around 17:42. 

Nice. It seems the new Brutalities are going to be a bit more interesting in their demands, too. No longer the result of simple combo strings, they’ll require particular behaviours during the match in order to activate. Examples mentioned so far include finishing a round with a throw, or avoiding blocking. They’re not a slight addition either. Apparently there will be over 100 in the finished game. That’s plenty of limb-cracking action to be getting on with, no? 

Source Article from http://www.gamesradar.com/brutality-finishers-added-mortal-kombat-x-and-theyre-hilariously-vile/

As if this year’s Mortal Kombat X wasn’t already looking ridiculously gory, developer Netherrealm has announced that the series’ beloved but long-absent Brutality finishers have found their way back into the blood-spattered fold. 

Introduced in Ultimate Mortal Kombat 3, Brutalities were (even more) savage alternatives to the series’ traditional Fatality finishing moves, executed via lengthy combo inputs rather than the standard special-move-style commands. Echoing Killer Instinct’s Ultra Combo finishers, they resulted in a fast, ferocious volley of attacks, culminating in a bloody and spectacular kill. 

They disappeared after MK3 and Mortal Kombat Trilogy, but were in the works for 2011’s Mortal Kombat reboot, until time constraints forced them to be dropped. But, revealed via a developer livestream, MKX’s new iteration of the concept looks to have been well worth the wait. Elevated drastically from MK3’s series of bone-spewing goresplosions, the new Brutalities look to result in vicious, aggressive custom kills. You can check out the reveal in the video below. The action kicks in at around 17:42. 

Nice. It seems the new Brutalities are going to be a bit more interesting in their demands, too. No longer the result of simple combo strings, they’ll require particular behaviours during the match in order to activate. Examples mentioned so far include finishing a round with a throw, or avoiding blocking. They’re not a slight addition either. Apparently there will be over 100 in the finished game. That’s plenty of limb-cracking action to be getting on with, no? 

Source Article from http://www.gamesradar.com/brutality-finishers-added-mortal-kombat-x-and-theyre-hilariously-vile/

As if this year’s Mortal Kombat X wasn’t already looking ridiculously gory, developer Netherrealm has announced that the series’ beloved but long-absent Brutality finishers have found their way back into the blood-spattered fold. 

Introduced in Ultimate Mortal Kombat 3, Brutalities were (even more) savage alternatives to the series’ traditional Fatality finishing moves, executed via lengthy combo inputs rather than the standard special-move-style commands. Echoing Killer Instinct’s Ultra Combo finishers, they resulted in a fast, ferocious volley of attacks, culminating in a bloody and spectacular kill. 

They disappeared after MK3 and Mortal Kombat Trilogy, but were in the works for 2011’s Mortal Kombat reboot, until time constraints forced them to be dropped. But, revealed via a developer livestream, MKX’s new iteration of the concept looks to have been well worth the wait. Elevated drastically from MK3’s series of bone-spewing goresplosions, the new Brutalities look to result in vicious, aggressive custom kills. You can check out the reveal in the video below. The action kicks in at around 17:42. 

Nice. It seems the new Brutalities are going to be a bit more interesting in their demands, too. No longer the result of simple combo strings, they’ll require particular behaviours during the match in order to activate. Examples mentioned so far include finishing a round with a throw, or avoiding blocking. They’re not a slight addition either. Apparently there will be over 100 in the finished game. That’s plenty of limb-cracking action to be getting on with, no? 

Source Article from http://www.gamesradar.com/brutality-finishers-added-mortal-kombat-x-and-theyre-hilariously-vile/